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Dead on Arrival

Project type

Game

Role

I was the lead 3D artist, designing the tools that the player interacts with and uses in the map.

Lead 3D Artist

While working with the team on Dead on Arrival, I was the Lead 3D Artist, creating props and textures for those. The prime example of that is the Artifact that is required to complete the game. Alongside that, I designed shaders that were used in the game.

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