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Dead on Arrival
Project type
Game
Link
Role
I was the lead 3D artist, designing the tools that the player interacts with and uses in the map.
Lead 3D Artist
While working with the team on Dead on Arrival, I was the Lead 3D Artist, creating props and textures for those. The prime example of that is the Artifact that is required to complete the game. Alongside that, I designed shaders that were used in the game.


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