

ABOUT ME
Who am I?
As a 3D Technical Artist, I try to bring my works in visual effects and art prowess to every project I am a part of. With a degree in Game Design and Development, I have spent 4 years learning how to create immersive and engaging 3D worlds and assets. My skills include profiency in programs such as Maya, zBrush, and both Substance Painter and Stager. On top of these, I have the ability to navigate the shader graph in Unity and Unreal Engines. With a track record of delivering high quality products efficiently and on time, I am wholeheartedly commited to improving my skillset and staying in touch with the latest trends in the field. I am excited for the opportunity to contribute the skills I have to new projects and like minded teams.